Hey everyone,
There's always gotta be something when creating a production release to Google Play Console :')
So as far as I can tell, i have followed the instructions fairly precisely on how to export for android:
https://docs.godotengine.org/en/stable/getting_started/workflow/export/exporting_for_android.html
I've done both the debug.keystore and the one for Exporting to Google Play Store.
The error that I'm seeing in Google Play Console is:
You uploaded an APK with an invalid signature (learn more about signing). Error from apksigner: ERROR (Jar signer TAPKNIGH.RSA): Failed to verify JAR signature META-INF/TAPKNIGH.RSA against META-INF/TAPKNIGH.SF: java.security.SignatureException: APKs with Signed Attributes broken on platforms with API Level < 19
I tried reading some of the docs here: https://developer.android.com/studio/publish/app-signing -- though for this particular error i didn't see anything helpful.
In the Godot command prompt, after I complete my export, i see the following warnings which may be related, but im not sure how to get rid of. Googling was not very helpful either.

p.s. in the export settings i do have the signed checkbox checked, and all those settings are populated as per the instructions in the android export docs.
Any help would be greatly appreciated. I'm finally going to release Tap Knight, and i was scheduled to do so on Saturday ._.' I hope i can resolve this by then.
Thanks!