I use Visual Studio Code to edit scripts while the Godot editor is open, and the editor occasionally crashes after making a script edit. I only have scenes open in the editor, and I only edit code in VS Code.
I've noticed after editing code in VS Code that the editor will display the following message:
Another resource is loaded from path 'res://scripts/...' (possible cyclic resource inclusion)
Is there a way to prevent these editor crashes?
Godot: v3.3.3.stable.official
OS: MacOS 11.6