I use a NoiseTexture directly generated by Godot, so I'm not sure how to add pixels on side without having to generate noise from shader code or use a noise texture from image, which I would like to avoid.
So if I understand right, disabling mipmaps can cause aliasing when texture is displayed from some angles. This can be corrected by anisotropic filter, or did I get that wrong ? What about antialiasing ? Also I read that mipmap would increase video memory used by 33%. What is the impact on performance of alternatives ?
Thanks, sorry if what I say make no sense, this stuff is new for me.