i tried my pixel painting program, and something unexpected happened:
it runs Worse Than GDPaint.
while GDPaint reaches 12FPS quickly on my phone (with just ~1000 Brush Objects, which is barely any painting time at all),
my pixel-based drawing program is 12FPS At All times, and that's just 16×16 pixels instead of GDPaint's 930×720.
¿how does this happen? logically, my project should be faster since it uses just pixels, while GDPaint uses vectors that have to be converted to pixels first.
please explain why the pixel-based drawing program is Slower than the vector-based one.