Welcome to the forums @Maddcat!
Is the dialog reader in Godot or on the OS? Which file type(s) is it unable to read?
GDScript (.gd
) and C# files (.cs
) should just be normal text files, so they should be readable as long as you can tell the dialogue reader to open them like text files. Text-scene files (.tscn
) should also be readable as normal text, however they maybe be a tad confusing due to how the data is stored. Some files though, specifically resources (.res)
and binary-scene files (.scn
) are stored as binary, so they may need to be converted before they can be processed using a dialogue reader. Assets like images, 3D models, etc, may not be readable due to how their data is stored.