Hello!
So I'm using perforce atm just to keep a local repo and I've noticed that it doesn't always pick up changes because godot keeps a temp version of each script file. Standard saving just updates the temp file, but I do have a work around where I just Save as, but I have to do that manually for every file I've edited and I'm not sure I can keep this up when my codebase grows. It also causes errors in editor if there's an added var in a temp file but not in the original, so I have to force save in this case as well.
Any insight into what this might be would be much appreciated (:
Thanks!