Yes, I realize that now. The chip I have is the Celeron J4125, which is only 2 years old (but very low end). It's this computer called the Beelink GK55, which I got for $200. I got it just to see how low I could push the graphics in Godot and still have a supported game.
https://www.amazon.com/dp/B08K919Y91
The mobile render seem a little better but not great. It also doesn't help that I'm running it on a 4K monitor (yes, I'm crazy). If I resize the Godot 4.0 window to 1080p, then at least it doesn't crash and it sort of works. It's super slow and not usable seriously, but it's enough to do my tests. And the chip does support Vulkan. I can run a spinning cube at 1024x600 and get around 250 fps. Not great, but it's something to work with. There are also many errors in the console, so it may be that Intel drivers are not good quality since they claim full Vulkan 1.2 support.
In terms of AAA games, I can play older 3D games from like 10 - 15 years ago at 720p all low settings and get around 60 fps. It looks pretty bad, but the games are playable. This is just to see if I can get my game to run on the crappiest computer. My real dev machine has a 16-core CPU and 64GB of RAM.