@cybereality said:
Depends how you want to go about it. I think the way you have it now is more interesting (with the sprites and everything) and will be more satisfying as a tutorial because beginners can see something substantial on the screen. I was just saying that there was a lot to take in if you've never used Godot. But I think the quality is nice.
That's the problem, I think that overwhelming the reader is something that the article should avoid, so how about his layout:
- Setup everything up to the "Programming Basics" section.
- Have the programming basics be its own part.
So the reader gets something visual in part 1, albeit static. In part 2 the reader gets to add behavior to it such as spinning.
(I do intend on making another part where the ship can shoot projectiles to the meteors and one final part where the meteors spawn and rush to the ship.)
So what do you think is better, this one continuous article or the 2 part split I mentioned above?
Also, did I miss any explaining in the article? I tried to explain the bare minimum as to not overwhelm the reader.