Hello!
I've been using null with a variable comparison in v3.2.2 no problem.
if part != null:
part.process_single() # Here Godot 3.2.2 is fine but 3.3.4
# complains that I'm trying to call a method of a **null** instance.
Recently upgraded to v3.3.4, and all such places in the code don't work anymore. When I hover the mouse over part in the code above, Godot says Null. But comparison with null doesn't work anymore.
Is it a bug or a feature?
And if it is the feature, what null constant can be used for if a comparison of a variable equal to null with null constant is equal to false no matter what from now on?