Hello!
I know that in Godot there are some interpolation options: lerp, tween, linear interpolation. As i know they takes from and to variables and weight.
weight is values from 0 to 1. I dont know much about curves, but as i know curves also return values from 0 to 1.
So i now have questions:
Can i somehow make lerp and curve work together?
Can i make tween and curve work together?
* And how i could do that? =)