Hello,
I am using a "marker" which points to different positions (MeshInstance).
This marker I want to always perfectly face downwards and not be affected by the perspective regardless of where on the screen / camera space I move it.
I can't figure out how to cancel out the camera perspective / "curvature" for lack of a better term from my side.
See image for more clarification.
I can not change the Camera as I need perspective view for other elements of the 3d space. The Meshinstance can't be fixed (bill board), I need to be able to rotate it freely, just without the perspective applied.
Anyone has an idea how I could achieve this?

Thanks for any hints!