My screen is 3840x2400. Every time I use:
OS.GetScreenSize();
OS.WindowSize;
GetViewport().GetVisibleRect();
It never returns 3840x2400.
When "Allow HiDPI" is turned on in the Godot settings, these functions return 4608x2880.
When I turn off "Allow HiDPI" the same functions return 1536x960.
How do I return the actual resolution of the screen?