I'm creating a world that will have several things in them (houses, road signs, trees, rocks, etc) Each is going to be dragged and dropped into my scene as a separate sprite. I was wondering if it's best to create each of these (potentially hundreds of them) each in their own separate image file or if I should combine them into a single image and then have the Sprite object indicate a subregion to display.
As far as I can tell, Godot doesn't have an easy way to restrict a sprite to only a subregion of an image, but that could be because I haven't found the correct way to do it yet.