@Maaack said:
My game has a more hard science tone, and I used rigid bodies and forces to simulate the ship realistically.
So, true Newtonian physics in friction-less space?
I don't know if this is something you are looking for, but I'd be interested to playtest this when it's at that stage. It does remind me a little of Descent.
Good luck with your continued development!
Yes. The ship has various flight modes, though. One is without any damping, so you accelerate, and the ship keeps moving in the same direction at the same velocity. With damping, the ship slows down, but it does so by using thrusters and consuming propellant.
Thanks!