Hi everyone!
I want to create an arcade racing game and I figured that Godot's built-in VehicleBody + VehicleWheel will be enough for my job as I'm not in pursuit of realistic handling.
My issue is the car seems to bounce forever regardless of what suspension setup I'm applying for the wheels. See the attached GIF.
I'm working with realistic weight (1200 kg car weight) and proportions (4.5m car length). I can get rid of the camera shake by uping the damper and rebound values over 50, but the wheels still jitter. Does anybody has a "magic formula" for suspension settings?
Thanks a lot!
Steve