Hi, I am back again with another most likely small problem.
Is there a way to prevent a rigidbody from colliding with its parent whilst allowing it to be interacted with by other trigger collisions such as an area collision and such?
If not, is it possible to still have some interaction from an area "trigger box" so I can for example run a function for turning a light on and turning it off when leaving said area?
I need the item to be able to fall by gravity without adding a script onto every different object whilst not colliding with the player when "held" and still be interactible by a "triggerbox" which is simply an area collision.
So far I am turning on the sleeping parameter through code on the rigidbody of the item but I am a little lost when it come to allowing interaction with it afterwards.
Thank you in advance for the help!