i saw in this post a nice way to get the players elapsed play time
https://godotengine.org/qa/3641/how-display-elapsed-time-in-game
var time_start = 0
var time_now = 0
func _ready():
time_start = OS.get_unix_time()
set_process(true)
func _process(delta):
time_now = OS.get_unix_time()
var elapsed = time_now - time_start
var minutes = elapsed / 60
var seconds = elapsed % 60
var str_elapsed = "%02d : %02d" % [minutes, seconds]
print("elapsed : ", str_elapsed)
what is this??? "%02d : %02d"