@"Casual Garage Coder" Thanks! that worked. However I'd like to be able to get it to work without using the --path variable (Visual Studio Code doenst like it for some reason).
I'm trying to use this syntax in the terminal:
/Applications/godot-3.3.2-stable/bin/godot.osx.tools.x86_64 /Users/admin/Documents/Demeria/project/project.godot
/blocky_game/blocky_game.tscn
It opens the project in the editor, but godot complains that it cant find the block_game_tscn resource.
Error loading scene, it must be inside the project path.
If I remove the leading slash in the last argument, then Godot doesnt complain, but doesnt do anything else...