I am currently developing a game and I am using the Heightmap terrain plugin by Zyann in the Godot Engine to edit terrain but I want to make it so that users can use the plugin to edit terrain in the game, not in Godot. The plugin makes it so that you can only use the plugin to edit terrain in the Godot software. I am new to coding and cannot figure out a way to use this plugin in game.
Editor plugins are exactly that – they can't provide features that are available in exported projects.
If you want to provide in-game terrain editing, you'd have to write your own terrain editor from scratch.
@Calinou said: Editor plugins are exactly that – they can't provide features that are available in exported projects. If you want to provide in-game terrain editing, you'd have to write your own terrain editor from scratch.
@Calinou said: Editor plugins are exactly that – they can't provide features that are available in exported projects.
I thought that the godot editor was itself being run on the godot engine? From my understanding if you knew enough about the engine itself maybe you could actually use the editor and plugins themselves in a game somehow? Just curious, very curious.
Sure, but it has additional functionality specific to it that the base runtime it is implemented on top of doesn't.