I have a pixel art character in an AnimatedSprite3D with billboarding enabled. The pixels are blurry and inconsistently sized. The solution I found was to use a popular shader : SmoothPIxelShader3D. However, I see nowhere on an AnimatedSprite3D where I could apply a shader. Here is an image of my issue and the shader in question :
https://github.com/CptPotato/GodotThings/blob/master/SmoothPixelFiltering/SmoothPixel3D.shader
