Hello I have been having some trouble exporting to a dedicated server. I am using a bit of gdnative to allow me to use my the mongodb c++ driver for my game server but I am getting errors when running it with the server binary. It runs fine when I normally export it but when I export it to pck and then run it with the server binary I get this error:
ERROR: init_library: Condition "lib_path.length() == 0" is true.
At: modules/gdnative/nativescript/nativescript.cpp:1459.
I have the suspicion that the server binary is not looking for the dynamic library, but I don't know much about godot's source code.
Thanks for any help!