I've incoming object as Vector2.UP
. I've surface normal in 45 degree angle. Bounce should happen to Vector2.RIGHT
but for some strange reason value is (1, -0.000001)
which means that bounce happens slightly to right and up.
How should I go and fix that so it would be Vector2.RIGHT
?
All other (I have 16 angles surface can turn) seem to work as expected. Only this particular one is a bit off.