I'm pretty new to Godot (switching over from Unity and pygame) and while I really like the Godot editor, the one feature I miss from both prior editors is the ability to play common tracker module formats, a feature that existed in older versions of Godot. I tried out the latest version of the Godot Mod Player on the asset library, but testing it with .mod files outside of the ones provided resulted in erroneous playback (missing samples and slower-than-usual tempo) and I couldn't get it to load .xm files. I also know someone here programmed their own player for .mod specifically, but it seems to have been lost to the "pm me for it, last online 5 years ago" phenomenon.
Are there any current plans from Godot contributors to re-implement tracker module support? I'm a bit intimidated by having to write my own module-playing plugin due to never having done so before in C++ (and still needing to learn GDNative interactions).