
The sprite has GDQuest's outline shader attached to it (code in picture). I realized the shader made some bad looking transparent spots because of anti-aliasing on lower resolution sprites like this one. To fix this i tried making two sprites, one with only the shader visible and one without it, that's what you can see in the comparison picture. I got good results, so now i'm just wondering if there's a way to mimic this inside the shader without having to put multiple sprites on each item. I'm also really new to shaders so it might be something very simple, thanks in advance!