The sound that the AudioStreamPlayer makes when it is played with play() or autoplay is slightly more muffled and low quality then when playing is set to true or when the AudioStream is opened with Godot.
I also noticed that changing the MixTarget didn't affect the sound when playing is set to true. And trying a new project or switching between ogg and wav files didn't solve this problem either.
If I had to guess, this is happening because of the way I imported my sounds or because of project settings but I'm not sure.
Does anyone know the cause/solution to this problem.