Hi everyone,
I would use Godot to make game with C#, so I did all the specifications needed in the docs with visual studio code :
https://docs.godotengine.org/en/stable/getting_started/scripting/c_sharp/c_sharp_basics.html
But when I start the project, I get this error : editor/editor_node.cpp:5509 - An EditorPlugin build callback failed.
That's my setup :
.NET version 4.8
Mono version 3.3.2 64bits
Visual studio code with those plugins installed :
Extension C#.
Extension Mono Debug.
Extension C# Tools for Godot.
I tried to remake all the setup, I tried to downgrade the version of .NET and Mono and I looked many tutorials to use C# in godot.. nothing worked.
I really don't know what to do now, please help me !
Thanks.