Probably simple... but I'm stuck. I added audio manager to my project (as autoload scene). Then, this scene has a method which takes name of wav file and plays it. Simple. And it works! In my game menu. But on the other scene... it does not. Tested it several times - the method takes off, it does its job, the audio stream is also playing the sound. But sound cannot be heard.
So... probably some other node is blocking it, but no idea which one. I know that viewport needs a listener - did it, didn't help. Are there any other node types that can block sound somehow?
func play_effect(sound_eff:String):
$Effects.stop()
var sound = load("res://Assets_final/Sounds/" + sound_eff + ".wav")
$Effects.set_stream(sound)
$Effects.play(0.0)