What does the output in the console show after exporting? It should give an error message on what went wrong.
Huh, I thought I had a picture with this Here's what it said
do u tried exporting to another folder?
What does the Console tab at the bottom of the Godot editor say after exporting? It has a little red icon on it, and I believe it should have information on why the export failed (if I recall correctly - to be fair it's been awhile since I've had export issues)
Console
@Zelta said: do u tried exporting to another folder? Yes @TwistedTwigleg said: What does the Console tab at the bottom of the Godot editor say after exporting? It has a little red icon on it, and I believe it should have information on why the export failed (if I recall correctly - to be fair it's been awhile since I've had export issues)
@Zelta said: do u tried exporting to another folder? Yes
@TwistedTwigleg said: What does the Console tab at the bottom of the Godot editor say after exporting? It has a little red icon on it, and I believe it should have information on why the export failed (if I recall correctly - to be fair it's been awhile since I've had export issues)
3.2.2 is a year old. Upgrading may not fix the problem, but it's an obvious thing to try.
@GodotGuy said: @Zelta said: do u tried exporting to another folder? Yes @TwistedTwigleg said: What does the Console tab at the bottom of the Godot editor say after exporting? It has a little red icon on it, and I believe it should have information on why the export failed (if I recall correctly - to be fair it's been awhile since I've had export issues)
@GodotGuy said:
Looking at the error is that Godot cannot write to the export folder (core/os/dir_access.cpp:307). I'd recommend either exporting to somewhere like documents where Godot should be able to write to, or running Godot in administrator mode so it can write to protected folders.
core/os/dir_access.cpp:307
documents
@TwistedTwigleg I finally did it! I think it was because, at the exporting place, where I would've given it the name and let it export, I had a "?," and I think it was messed up because of it.
@GodotGuy said: @TwistedTwigleg I finally did it! I think it was because, at the exporting place, where I would've given it the name and let it export, I had a "?," and I think it was messed up because of it.
Awesome! I'm glad it's fixed :smile: