Hello,
I'm testing a project I've exported to HTML 5 from Godot 3.3.2 (default export template).
The game works fine, however when I press a browser key (e.g. F5 for refresh or F12 for full-screen) it's not detected by the browser. I have to use a mouse click to perform the action instead. So far I've tried Firefox and Edge.
Since my game does not use those keys, is there any (preferably simple) way to enable the browser to detect those keys (F5, F12, etc.) while still being able to control the game when it's in focus using other keys?
Thanks.
P.S. I've also posted this question on the Godot Q&A site, but it hasn't appeared yet so I'm not sure whether it went through (it might just need to be approved).