Hello friends friends!
I have a question about making simple primitives.
My task is making array terrain from triangles.
I know how to create 2d arrays - question drawn on image below.
I came to Godot from GameMakerStudio and GMS has usable functions d3d primitives to create simple geometry that can be updated on fly if it needed.
Is it any similar node/function in Godot?
And if it exist (it is definitely Yes i just can’t find it) is it able to add collision on it?
Terrain can be updated in real-time for primitive terraforming.
Thank you!
