My current goal is to develop Android (and possibly HTML5) games using a Linux platform.
I don't have a Mac, iPhone or Apple account. (I had one of the early 1980's-vintage Macs, but it's long gone, and probably wouldn't be useful anyway. I hated Apple's closed architecture and controlling attitude.)
If I wanted to port a Godot Android game to iPhone/iOS, what are the minimum resources that would be needed?
E.g., a cheap Mac and iPhone?