@OpinionatedGamer said:
Console gaming seems to be work best with this, however developing for a console is out of the question for me, as it just costs too much.
That's the downside of Godot. Export to Consoles is far more easy using Unity (and I guess Unreal Engine). But they're not open source.
@OpinionatedGamer said:
Are there people who play like this with friends on pc?
I'd bet that there are people who play games like this on a PC, together with friends.
Even though the numbers could be small, I guess. Fast internet, online multiplayer featues and voicechats like teamspeak and discord made it almost obsolete. But I'd count myself to the people who would love to see more couch-coop games on PC!
@OpinionatedGamer said:
How can i make these games fun to play with friends and not feel like they don't quite work on pc?
Add support for controllers. It's very easy using the Godot input manager.
In my opinion controller-support is a must have for couch-coop games, especially on PC.
@OpinionatedGamer said:
What things can a pc do better for this type of game than a console?
I'd say nothing. They're pretty much tied. Depending on the specs, the PC could deliver more frames. But consoles are usually connected to a big tv, whereas PCs are usually connected to a smaller screen. Of course you can connect your PC to the big flatscreen. But if the specs are weaker than a modern console, the console would deliver more frames per second. So I guess its up to every single ones preference.
@OpinionatedGamer said:
Some things I have thought of are LAN parties, which some people still do and are very fun.
Also pcs can use more types of game controllers so that is one benefit.
LAN parties are still very fun, even though they're dying out. Fast internet, teamspeak/discord are rendering these obsolete, too. But you're right about the different controllers. You can set it up in no time, using the Godot Input Manager.
@OpinionatedGamer said:
Games that dont use splitscreen also can work well on pc, although they still feel meant for console.
I wouldn't say that. I'd say rather the opposite. Games that do use splitscreen are very common for consoles. Consoles supported at least 2 controllers ever since the first Nintendo Entertainment System was released back in 1983. Nowadays consoles support far more controllers, of course. So it's up to you if you want to use splitscreen or if you want to keep the players from leaving the screen. I'd say that in the end the choice should depend on the core gameplay.
@OpinionatedGamer said:
I can support online, but I think it's more fun locally. Do you think many pc players would like more locally played games?
I'd say the best case is to support both. But of course there is still a demand for fun couch-coop games!