When I export the project from Godot 3.3.2, then open the xcode project, I get the following 2 errors.
Everything worked when I did it from Godot 3.2.3. What is the problem here
Undefined symbols for architecture x86_64:
"godot_ios_plugins_deinitialize()", referenced from:
OSIPhone::finalize() in BounZYX.a(os_iphone.iphone.opt.debug.x86_64.o)
"godot_ios_plugins_initialize()", referenced from:
OSIPhone::start() in BounZYX.a(os_iphone.iphone.opt.debug.x86_64.o)
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)