Welcome to the forums @ZawelFelt!
1) what type of file should I choose to export to Godot?
Ideally GLTF, as it is an open format, supports animation, and is well supported in Godot.
2) Are Blender animations exportable?
Yup! In GLTF, Collada (.dae
), and FBX files animation is supported. OBJ files, while importable by Godot, do not support animation.
3) Are the applied Blender modifiers exportable?
No, you will need to apply them or check apply modifiers on export
(or something similar) for them to be applied on the exported file. Godot does not support Blender modifiers
4)Are the applied Blender constraints exportable?
If they are baked into the animation, then yes, otherwise, no. Godot doesn't have built-in support for Blender constraints, so the constraint itself has to be saved/baked into the animation.
Hopefully this helps answer your questions :smile:
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