Hi all. I've written some code that will generate scenes and save them as tscn files, so I can load them in the editor. I've then added these child scenes to a simple parent spatial. However, if I recreate the child tscn file (so it's now slightly different), and then open the parent scene in the editor, the child scene is still showing as the old version. But if I click on the icon in the tree to edit the child scene, it takes me to the new version of the child.
It's like it's caching it somewhere. Is there a way to tell Godot to refresh the scene from disk or something? However, even if I close Godot and re-open it, the problem remains. I need to give Godot some signal to tell it that it needs to update the whole parent scene since the child has changed.
Any help much appreciated