animationplayer: are there bugs with bezier curves? I drive a property(simple float) with the animationplayer using a bezier curve track...it seems like I have to tinker with it forever before it actually works...I'm not entirely clear what I am doing to get it to work..but I have one track in particular that I have had no success in getting it working....
my question is/questions are :) :
is this a known issue? Is there a known workaround? or am I simply mentally limited? :)
edit: I am using 3.3.2 and on windows(currently)
EDIT_2: ok, it seems by making the animationplayer local to the scene solved my issues. This was attached to my skeleton and player mesh, but I have all the logic tied into a kinematice body(the root node/scene root)...it will make updating the any changes to the play and animations more error prone this way, but do-able.
I meant to mark this as a question(the topic) but I didn't word it clearly...(to the moderators)feel free to make any changes to this for others who may encounter the same issues.