@exuin said:
Just wondering, what "certain things" are you having trouble with?
I didn't make this thread with any specific issues in mind. I was doing some planning for my project and was thinking about things I don't know that I might want to look up along the way. It's not all godot specific, even. I'm 100% self-taught, so I don't know a lot of things and google doesn't always help, and as much as I can brainstorm and come up with something that maybe works, I still need to have some frame of reference to know whether I'm thinking straight and doing something reasonable and sensible. And I'd much rather not have to waste time and energy brainstorming how to reinvent the wheel.
The good thing about godot apps, as far as I'm concerned, is that I think the source is much easier to understand than any C/C++ or Java repos I've ever looked at.
The only problem is, Godot apps are not as talked about as Godot games are, so I don't quite know what's out there.
(This also serves the double purpose that I may find apps that interest me as a user. ;) )