In GDscript it is simply YouDictionary.value
YouDictionary.value
but how is it in c ++? I tried to do it the same way but it just gives me an error
https://github.com/godotengine/godot-cpp/blob/66c671b59dece97d523478cae7c602de6d423aa4/include/core/Dictionary.hpp#L44
So something like dictionary["key"]?
dictionary["key"]