Hi All,
I've been searching in here or godot github repo but I can't seem to find an answer.
My main use case of godot involves constantly downloading a large group of images and 3d (gltf) resources from some providers and then build a godot application with these 3d assets. The importing time (in godot tool/editor GUI) is sometimes more than 3 hours and the generated files in .import/ directory can be as huge as 20GB.
I wonder if there is a standalone resource importer for godot which is preferably a command line tool, so that I can run that command with a folder full of assets and it will simply go through the same godot importing process and generate .material, .import and .stex etc. I can then copy those into my godot project root and launch godot tool and can instantly work on it.
Thank you.