I'm doing a decent amount of work with JSON, CSV, and TXT files, which are not visible in the IDE. I know I can import them at runtime, but having to go back and forth between the my desktop file manager and Godot is a serious pain for my workflow. Does anyone know of a workaround to make these files visible?
Likewise, when a game is exported, how are such resources treated? Is everything in res:// packed into the binary regardless of whether it's known that a file is runtime loaded at some point?