Hi, I need to match the player's boots to the terrain, grass, sand, etc. How could you achieve that effect with Shaders?
pd: I don't know what label to put, since the shaders option doesn't appear
use GLES2
Can you be more specific? I'm not sure I understand the question.
I guess something like walking on mud the boots would get muddy?
It sounds to me like he literally wants his boots to be the color of the terrain. special game mechanic maybe?
@Megalomaniak said: I guess something like walking on mud the boots would get muddy?
yes, the camera perspective is from above
Easiest solution might just be to make a mask texture and then the boots transparent in places according to the mask.
If the boot has its own material, you can switch the material at run time.
var boot_node = get_node("Boot Mesh") boot_node.set_material_override(mud_material)