I'll have to see if I have the shader project backed up on my archive drive.
To get the shader working as I wanted, I had to go through some really specific workarounds that would be very difficult to adapt to other projects (like disabling all light and shadow effects, and coloring specific objects in specific colors).
And even then, this only gives an outline to the silhouette of the object and it overwrites everything that isn't the outlines to black, which makes for the visuals I wanted but I don't know if this is what You would want.
Because it was literally one of the first shaders I made, it's so unwieldy and specific that there's a 99% chance that writing your own specific shader is a much better choice (and I haven't gotten any better at shaders ever since because I changed my game dev plans and have no reasons to use shaders right now)