Hey guys! I'm interested in learning how to write shaders in godot, because it sounds like it could be very helpful and fun. I have done a lot of coding, so I'm sure I can figure out the language with help. I've also done a lot of shaders with the node editor in blender, so I have good knowledge of pbrs and basic shader knowledge. However, I have never written in GLSL ES 3.0, or the language Godot uses, or ever used coding to write anything but game logic and a little html. So what do you think would be the best way for me to learn this?