Hi yall, it's been a bit and there's a lot new in Archdroid!
I wanted to share the design of the recharge stations in the game. My inspiration for their blocky look is based around 70s industrial computing, where the exterior casing almost seems like an afterthought.

Humans would not be interacting with these stations except for maintenance so I added some decals warning against radiation and electric hazards. It was supposed to evoke a big chunky one-eyed monster, originally having white "teeth" along the top of the red hazard strip but I thought it was a bit too on the nose...
Here it is in-game:

Once it's been "activated":

I plan on going back over the texture and adding some more details to give it a bit more of a bent sheet-metal feel as I think the illusion gets lost a bit from certain angles.
Let me know what you think of the look. I know making things intentionally "ugly" is a fine line but I think it does a good job in helping the recharge stations stand out in the dark!
If you want to see the stations in action I also released another devlog, this time going over 10 Godot projects I worked on in the past year, including Archdroid. Please give it a look, it was a lot of work and I'm really happy with how it turned out!
CW: partial nudity in the first 3 segments so skip to after 3min if needed.