Hello,
I would like to make a simple 2D side view tank game. For the world I use a (free) sprite tile sheet. All works well so far. But now I would like to add a falling sand engine. So if a bullet impacts on the floor it shout blast a hole in and the dirt that is located above the hole should collapse. But this would mean changing the sprites. How would one go about this? Make a big array of pixels and load the the sprites in there? Bit that would probably be quite slow. Or would I overlay it with pixels. But then the bullets would impact in mid air when fired into a hole.
Any tips on this?
Thank you
kind regards