Hi everyone,
I created very basic Godot project to test sprite rotation.
You can see 3 sprites for test screen as attached.
First sprite is static and quality is good.
Second sprite is rotated via editor and quality is ok.
Third sprite is rotated at runtime by using rotation_degrees.
Sprite quality is reduced when it is rotated at runtime.
You can check the image: 
And also you can check the video i uploaded youtube for it.https://youtu.be/Xcn4hk2SnHI
How can i improve quality of sprite while rotating?
Thanks in advance.