I'm creating an AtlasTexture
for the albedo in SpatialMaterial
, then I select a region and it shows in the texture field of the inspector but not in the mesh. Not even in the preview mesh in the inspector. I'm using MeshInstance
.
If I click on "Make Unique" in the texture field that holds the AtlasTexture
the mesh uses the whole image, not the region that I selected as the texture.
I could avoid AtlasTexture
and adjust the texture by using the UV map parameters of the mesh but it's a lot harder to correctly select the region. It's also imprecise since it doesn't use pixels but floating point scales.
I really like the way the AtlasTexture
lets me select the textures from a image but it doesn't seem to work. So what's the AtlasTexture
for? How should I use it?