Hi,
When I export a mesh from Blender using the glTF format, there is an option for Custom Properties, so I've added a string variable.
Is it possible to access these Custom Properties once it's import as an Inherited MeshInstance thing... I not see in the Inspector or MeshInstance / Spatial docs...
Many thanks
Oh, is there a "dir()" command in GDScript to show the parts of the object, like in python? =)