Hi.
I'm new here and it's the first time I'm using Godot although I have done a lot of programming.
I'm trying to create a 3D world using 2D tiles. I'm using MeshInstance, creating a PlaneMesh, using the image containing the tiles as a texture for SpatialMaterial and using the UV parameters to select the tile.
This involves creating a lot of MeshInstance nodes. Also, I have to set the UV parameters manually for each tile, then I can resuse them with ctrl-D but... It's pretty diferent and a lot more work than using TileMap in the 2D editor. Is there some other way to do it with less manual work and/or less nodes?
I don't know Blender or any other 3D editor that could help with this. Learning Blender could be an option but this is just for a prototype.
The final goal is creating the world procedurally from GDScript but I want to test the idea in the editor before trying the procedural implementation. So I'd like to know a faster way to do it in the editor that also translates well to generation from a script. In the end, I want to learn to do it manually as efficiently as possible and apply what I've learned to write the generation script.
Thanks.