@cybereality said:
If you use the stable release of Godot, does Android export work there? Sounds like an SDK/toolchain issue.
Hey so I am using the stable release of Godot. Godot Engine v3.2.3.stable.official
However, I was able to fix it by just going ahead and installing Android Studio and running it once. After that I got the correct SDK folder, i believe.
When i downloaded the SDK cmd line tools only i got a folder
appData > local > Android > android-sdk
So in the editor settings > export > Android... custom build SDK path that's what I had set it to.
However, after installing Android Studio, i got the folder that I was using in my old laptop (which i was using for reference....)
My old laptop was pointing to
appData > local > Android > Sdk
And i did not have it until i installed Android Studio. So now i have custom build SDK path set to that path.
There was one more error after this, but i fixed it. The error was:
Failed to install the following Android SDK packages as some licences have not been accepted.
Fix:
Navigate to sdkmanager.
~/appData > local > Android > Sdk > tools > bin
run sdkmanager
./sdkmanager --licenses
Which you then just type 'y' for every one, and then when it finishes you can re-try to export and the error should be gone.
I now exported successfully!